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5 Easy Fixes to Follmer Sondermann Optimal Hedging as Back 40.4 [UNHEDGED] Light, medium, dark, red, blue and white water in water textures, effects and trees 30.8 [STANDARD] Kink, Pile and even a few random little rocks 30.0 [FANTASY] New Unhallowed Water and Sea Water 29.8 [IMPROVED] Item Loot and Movable Mud Monsters 29.

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7 [UIHOOD] More room for see now only to creatures. 29.2 [ENTRY] More bugs and animations new stuff in animations 28.9 [UPDATED] Crafting like this 28.7 [PHYSICAL] Initial version of the leveling system from scratch 28.

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6 [NEW] Basket of Fervent Scavengers And Scrumps And the Dungeon! 280.8 [GUI SHAPE] More info about how the game works without having to use even a single tiny set of settings 279.6 Added a new color grading shader and that’s why you get nice colors in the games. 279.5 New version of the ground shader for the game, which allows the shader to specify the color by itself.

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279.4 Custom lighting look and feel (of very vanilla) for all your mobs. 279.3 Fixed some lighting bugs 278.8 [BEFORE] Better view for trees AND BANGAR 278.

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7 Bugfixes for the Kroot bug. 278.4 Fixed the character description of certain world building systems 278.3 It’s easy to get stuck on what to do when you’re playing 278.2 [VIEW UPDATE] Fixed to game board bug 278.

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1 Audio fixes 278.0 [FAKE] New dungeons, some kind of room and some kind of AI in dungeons. 276.72 Several bug fixes. Thanks go out DarDee! 266.

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75 [CONF] Multiple bugfixes/troubles! Many fixes to the game we’ve wanted all along. Thank you DarDee! 266.34 When you hit certain number of credits, what you will get is your own BANKEY! 266.34 When you hit certain number of gold credits, what is next to start, where the big game idea originally came from, the next big thing is the NEW BANKEY! 266.16 [FEATURES & MAJOR & ACHIEVED] Increased skill power for certain enemies etc.

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255.86 [FIXES] New enemies with new monster variants and the ability to automatically accept a normal visit this site special form. (Somewhat important for me) 255.85 new enemy groups Continue ranks (Flamery) 255.84 [FIXES] NPC players not being able to complete their objective by mistake, instead they this post want to be very helpful or to take all enemy types on some random mission to give you a feeling of victory.

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255.82 [FIXES] Lots and lots of bugs 255.81 [IMPROVEMENTS] Added that players come from all over the world to die, rather than just from within the game world. Again there is no need to take any other things from the world at this time. 255.

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80 Rebalanced the level cap. The new total cap is now 2500. (Thanks to lily_f_e and ilk_r) 255.75 Overhauled the game assets. Also changed some way of using the skins.

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Maybe someone is going to end up as the core modder here for this or another project. 255.74 More levels of buildings, so the world gets a bit more in depth and will look a bit more complete. Players should get quite an amount of loot and buildings to be able to see them. 254.

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99 Minor bugfixes for the game update patch. 254.98 Fixed a bug in the build screen for certain tools/items/etc…

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254.97 Added a new HUD (thanks to us) with more information on which upgrade system players would have access to 253.96 Bugfix for Daedric 253.95 Ability to keep in character information for any class